Integrate and support animations within the game engine; Create animations of quality in collaboration with the Designers, Programmers and Artists that fits the established style and vision; Attend and contribute to the filming of capture sessions; Integrate motion capture data and process to the necessary adjustments; Participate in conceptualization of the behavior and abilities of the game�s characters; Contribute proactively in the development of the game, levels and characters.
Minimum of five (5) years of experience in 3D animation or any significant experience in motion capture; Significant experience in the video game industry; Great interest for motion capture; Good knowledge of Motion Builder; Familiar with notions of movie making and camera; Knowledge of 3D Studio Max and/or Maya; Enthusiasm and constructive attitude towards criticism; Sense of organisation and ability to meet established deadlines; Experience in filming of motion capture is considered a plus; Passion for video games.
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